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Adaptive games are a growing research interest. The thesis is that an intelligent game that is able to adapt itself to the characteristics of an individual player will provide a much better game experience and ultimately attract a wider audience to a game. So, by measuring the performance of a player and matching that performance to a set of required goals (in terms of game experience), the game is capable of changing its NPCs behavior, the virtual world and objects and other features. The point is to make the game more enjoyable and fit to that individual player. Read More »


“Automatic content generation is likely to be of great importance to computer game development in the future”.

Let’s try and jumpstart the future: adaptive gameplay.