Skip navigation

Category Archives: Uncategorized

Most game researchers have a common problem: fun. Every contribution that is fed to the entertainment games research community must be justified in terms of actually improving in-game fun or not. Analyzing, measuring and defining fun becomes essential, since it leads to the ability of predicting it. However, capturing what is generically ”fun” is not a walk in the park, it’s a metaphysical, cognitive (and a bunch of other strong adjectives) problem. And if anyone had fully accomplished it, we would already know: only perfect games would exist. Read More »


“Automatic content generation is likely to be of great importance to computer game development in the future”.

Let’s try and jumpstart the future: adaptive gameplay.